Real-time, skill-based combat
A real-time action RPG, not an auto-battler. Skill-shot abilities, positioning and timing decide every fight — every encounter is played, not watched.
A real-time action RPG for mobile and PC — ability-driven combat, deep progression and living out your legend in PvP arenas and co-op monster hunts.
A real-time action RPG, not an auto-battler. Skill-shot abilities, positioning and timing decide every fight — every encounter is played, not watched.
Character levels, skill and talent trees, equipment, enchanting and gems. Build a hero that plays the way you want, then keep refining it.
Ranked PvP arenas against other players, and open-world PvE monster hunts you can take on solo or with your clan.
Join a clan, work through daily quests, and climb the seasonal leaderboards. Progress you can see, against people you can name.
List what you found and buy what you need. Gear, gems and materials move between heroes on a real player market, alongside the in-game shop.
The whole backend is ours — authoritative game servers we wrote, not rented third-party services. One account carries your hero across Android, iOS and Steam.
Gameplay captures are coming as the game nears a playable build.
| Title | Town Heroes |
|---|---|
| Developer | TRN Games |
| Genre | Real-time action RPG |
| Platforms | Android, iOS, Steam (Windows) |
| Engine | Unity |
| Status | In development — not publicly playable |
| Release | To be announced |
| Press contact | press@townheroes.net |